Two rivaling wizards mobilize their moving castle turrets to trap or crush their rivals' turrets to pieces. The mechanics are straightforward, but involve a deep amount of strategic planning and potential win conditions. No two games are ever the same.
An opponent's piece that is not large enough to crush your stack will trap your stack.
The pieces could stack 23 high during game play.
One 6x6 grid board
12 gold numbered stacking turrets
12 silver numbered stacking turrets
1 rules brochure
Audience: Abstract Strategy Players
Time to set up: 2 minutes
Time to learn: 5 minutes
Game Play: 10-40 minutes, depending on the strategy of the players.